A focused coin-roll arcade challenge where each frame is about precision. Set the lane angle, tune scoin and power, then clear the target coins.
Drag the AIM slider left or right to position your striker coin on the lane. Aim at the pocket (between coins 1 and 3 for right-handers, 1 and 2 for left-handers) for the best strike chance. Watch the dotted trajectory preview on the lane.
The SPIN slider controls how the striker coin curves as it travels down the lane. Center = straight striker coin. Drag left for a left hook, right for a right hook. Scoin is your secret weapon — use it to get around remaining coins on your second striker coin.
The POWER slider controls how fast the striker coin rolls. More power = faster striker coin = more coin action and better carry through the pocket. Lower power can help with spare shooting on tricky splits.
Hit the glowing ROLL button to send your striker coin down the lane. Watch it curve under scoin, crash into the coins, and set off a chain reaction! The striker coin will deflect off coins, so a well-placed shot can knock all 12 through coin-to-coin collisions.
A full game is 10 frames. Each frame you get up to 2 striker coins (unless you get a Strike!). A Strike earns bonus points. A Spare (knocking all remaining coins on your 2nd striker coin) also earns a bonus. The 10th frame can give you up to 3 striker coins if you roll a Strike or Spare.
Knock all 12 coins on your first striker coin. Scores a bonus — maximum 30 points for that frame! Three consecutive strikes in a row is a "Turkey". A perfect game of all strikes scores 300 — the holy grail of coin rolling!
Knock all remaining coins on your second striker coin. Earns a bonus based on your next striker coin. Spares are crucial — missing a spare is the difference between a 180 and a 220 game. Always aim for the spare!
The striker coin falls into the gutter (the channel on either side of the lane) without hitting any coins. Scores zero for that striker coin. Avoid at all costs! The gutter warning appears on screen when you're aimed too far to either side.
The scoreboard at the bottom shows all 10 frames. Each frame shows the result of each striker coin (X for strike, / for spare, — for gutter, or the number of coins knocked). Cumulative score builds across frames.